LER.me

Make All Learning Count.

Get Connected

  • What is a LER?
  • FAQs (opens in new tab)
  • Partner with Us
  • Visit EBSCOed (opens in new tab)

View our Policies

  • Accessibility (opens in new tab)
  • Standards (opens in new tab)
  • Terms of Use (opens in new tab)
  • Privacy Policy (opens in new tab)
  • Opt out (opens in new tab)

Get the app

Get it on Google PlayDownload on the App Store

© 2026 All rights reserved.

Powered by EBSCOed

Skip to main contentSkip to footer
  • Live Data
My LER
My LER
  1. Programs
  2. Game Programming

Game Programming

Academy of Interactive Entertainment (LA)

Associate's Degree

Become a contributor for free to openly demonstrate student outcomes, industry alignment & eligibility criteria.

Level up your coding skills and learn how to build immersive games experiences, ingenious systems, and game mechanics. Explore the intricacies of game development, learning programming languages like C++ and C# to breathe life into your digital creations. Under the mentorship of industry gurus, you'll fine-tune your programming know-how. Dive headfirst into exciting subjects like artificial intelligence, computer graphics, physics simulation and AR/VR development. AIE’s game programming cours...

Loading Skills & Competencies
Program Pathways

Credentials this program stacks toward

No program pathways.

Loading What You'll Learn
Program Details

Detailed information about this program

No detailed information available.

Requirements

What you need to earn this credential

No requirements listed.

Financial Aid

Eligible funding programs

No funding information available.

Scholarships

No scholarships listed.

Visit Program Website
Locations

Where this program is offered

No locations specified.

Loading Student Outcomes
Related Programs

Programs related to this one

No related programs.

Skills & Competencies

Skills developed through this program

Auto-populated·from O*NET via SOC 15-1255.01

Skills

ProgrammingActive ListeningReading ComprehensionCritical ThinkingComplex Problem SolvingJudgment and Decision MakingActive LearningSystems Analysis

Knowledge

DesignComputers and ElectronicsCommunications and MediaPsychologyMathematics

Abilities

Fluency of IdeasWritten ComprehensionOriginalityNear VisionOral ComprehensionWritten ExpressionInformation OrderingOral ExpressionProblem SensitivityDeductive Reasoning

Tasks

  • Balance and adjust gameplay experiences to ensure the critical and commercial success of the product
  • Devise missions, challenges, or puzzles to be encountered in game play.
  • Create core game features, including storylines, role-play mechanics, and character biographies for

Technology

Graphics or photo imaging softwareDevelopment environment softwareVideo creation and editing softwareObject or component oriented development softwareProject management software

Tools

Audioconferencing systemsComputer data input scannersDesktop computersLaptop computersPersonal computersSmart phonesTablet computersVideo gaming equipment

Work Values

AchievementIndependenceWorking ConditionsRecognitionSupportRelationships
Career Pathways

Occupations this program prepares you for

Auto-populated·from O*NET + BLS
Occupations matched to this program, with median wage, top wage, growth, and openings
SOCOccupationMethodWageGrowthOpenings
Match confidence: medium15-1255.01Video Game Designerstitle_inference———
What You'll Learn

Key competencies developed through this program

Auto-populated·from NSX Competency Framework

Mastery: developing (Level 2)(based on Associate's Degree)

  • Gameplay experiences for a defined game module — balance and adjust with reduced oversight by analyzing player feedback data and applying critical thinking within a mid-sized studio project.
  • Missions, challenges, and puzzles — devise independently for assigned game sections, ensuring alignment with the broader game narrative and mechanical framework.
  • Character biographies and role-play mechanics — develop routinely as part of a feature team, adapting established franchise conventions to new game contexts.
  • Feedback from design and technical colleagues — solicit, organize, and integrate into iterative design revisions across multiple development sprints.
  • Design level documentation including mechanics, guidelines, and mission outlines — maintain and update consistently throughout the development cycle using project management software.
  • Design review sessions for an assigned game feature — conduct on a regular cadence, preparing agendas and tracking action items to resolution.
  • Gameplay flowcharts and graphical design devices — create with proficiency in graphics and GUI development software to communicate design intent to cross-functional teams.
  • Constructive feedback on game design features — provide to junior designers and peers with social perceptiveness and clear oral expression during collaborative critique sessions.
  • Time and task priorities across concurrent design assignments — manage effectively using project management tools within an established studio production pipeline.
  • Systems analysis of game mechanics — perform to identify unintended interactions or balance gaps, proposing evidence-based solutions for lead designer review.

Some details on this page are auto-populated from public workforce data sources: O*NET (opens in new tab), BLS (opens in new tab), College Scorecard (opens in new tab), DOL Training Provider Results (opens in new tab), NSX (opens in new tab). Provided in partnership with LER.me Career Intelligence.

Student Outcomes

Performance metrics for this program

Auto-populated·from Scorecard + DOL
Completion Rate
57%
Placement Rate
50%