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  1. Programs
  2. GAME ART SPECIALIZATION

GAME ART SPECIALIZATION

Austin Community College District

Associate's DegreeAcademic

Become a contributor for free to openly demonstrate student outcomes, industry alignment & eligibility criteria.

In Game Art courses, students learn how to create game worlds, building environments, vehicles and props. Students learn the art pipeline, building models and surfaces from beginning level to advanced skill level using the latest industry-standard software. Graduates prepare for a career in the game development industry as a modeler, environment artist, surfacing artist, or game artist.

Credits

60 credits

Format

In-Person

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Program Pathways

Credentials this program stacks toward

No program pathways.

Loading What You'll Learn
Course Pathway

14 courses in this program

114 courses
GAME 2436
4 credits
GAME 2359
3 credits
GAME 2338
3 credits
GAME 2309
3 credits
GAME 1475
4 credits
GAME 1334
3 credits
GAME 1270
2 credits
ENGL 1301
3 credits
EDUC 1300
3 credits
ARTV 2445
4 credits
ARTV 2375
3 credits
ARTV 1445
4 credits
ARTV 1441
4 credits
ARTC 1309
3 credits
Program Requirements

Courses required to complete this program

EDUC 1300LEARNING FRAMEWORK: EFFECTIVE STRATEGIES FOR COLLEGE SUCCESS
3 cr
GAME 14752D DESIGN FOR GAMES
4 cr
ARTV 14453-D MODELING AND RENDERING I
4 cr
ARTC 1309BASIC ILLUSTRATION
3 cr
GAME 2338GAME TESTING
3 cr
GAME 1334VIDEO GAME ART I
3 cr
ARTV 14413D ANIMATION I
4 cr
GAME 1270INTRODUCTION TO GAME DESIGN AND DEVELOPMENT
2 cr
GAME 2436LIGHTING, SHADING, AND TEXTURE
4 cr
ARTV 24453-D MODELING AND RENDERING II
4 cr
GAME 2309VIDEO GAME ART II
3 cr
ENGL 1301ENGLISH COMPOSITION I
3 cr
ARTV 23753-D MODELING AND RENDERING III
3 cr
GAME 2359GAME AND SIMULATION GROUP PROJECT
3 cr
Program Details

Detailed information about this program

No detailed information available.

Requirements

What you need to earn this credential

No requirements listed.

Financial Aid

Eligible funding programs

No funding information available.

Scholarships

No scholarships listed.

Visit Program Website
Locations

Where this program is offered

  • Texas

    Texas

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Related Programs

Programs related to this one

No related programs.

Skills & Competencies

Skills developed through this program

Auto-populated·from O*NET via SOC 15-1255.01

Skills

ProgrammingActive ListeningReading ComprehensionCritical ThinkingComplex Problem SolvingJudgment and Decision MakingActive LearningSystems Analysis

Knowledge

DesignComputers and ElectronicsCommunications and MediaPsychologyMathematics

Abilities

Fluency of IdeasWritten ComprehensionOriginalityNear VisionOral ComprehensionWritten ExpressionInformation OrderingOral ExpressionProblem SensitivityDeductive Reasoning

Tasks

  • Balance and adjust gameplay experiences to ensure the critical and commercial success of the product
  • Devise missions, challenges, or puzzles to be encountered in game play.
  • Create core game features, including storylines, role-play mechanics, and character biographies for

Technology

Graphics or photo imaging softwareDevelopment environment softwareVideo creation and editing softwareObject or component oriented development softwareProject management software

Tools

Audioconferencing systemsComputer data input scannersDesktop computersLaptop computersPersonal computersSmart phonesTablet computersVideo gaming equipment

Work Values

AchievementIndependenceWorking ConditionsRecognitionSupportRelationships
Career Pathways

Occupations this program prepares you for

Auto-populated·from O*NET + BLS
Occupations matched to this program, with median wage, top wage, growth, and openings
SOCOccupationMethodWageGrowthOpenings
Match confidence: medium15-1255.01Video Game Designerstitle_inference———
What You'll Learn

Key competencies developed through this program

Auto-populated·from NSX Competency Framework

Mastery: developing (Level 2)(based on Associate's Degree)

  • Gameplay experiences for a defined game module — balance and adjust with reduced oversight by analyzing player feedback data and applying critical thinking within a mid-sized studio project.
  • Missions, challenges, and puzzles — devise independently for assigned game sections, ensuring alignment with the broader game narrative and mechanical framework.
  • Character biographies and role-play mechanics — develop routinely as part of a feature team, adapting established franchise conventions to new game contexts.
  • Feedback from design and technical colleagues — solicit, organize, and integrate into iterative design revisions across multiple development sprints.
  • Design level documentation including mechanics, guidelines, and mission outlines — maintain and update consistently throughout the development cycle using project management software.
  • Design review sessions for an assigned game feature — conduct on a regular cadence, preparing agendas and tracking action items to resolution.
  • Gameplay flowcharts and graphical design devices — create with proficiency in graphics and GUI development software to communicate design intent to cross-functional teams.
  • Constructive feedback on game design features — provide to junior designers and peers with social perceptiveness and clear oral expression during collaborative critique sessions.
  • Time and task priorities across concurrent design assignments — manage effectively using project management tools within an established studio production pipeline.
  • Systems analysis of game mechanics — perform to identify unintended interactions or balance gaps, proposing evidence-based solutions for lead designer review.

Some details on this page are auto-populated from public workforce data sources: O*NET (opens in new tab), BLS (opens in new tab), College Scorecard (opens in new tab), DOL Training Provider Results (opens in new tab), NSX (opens in new tab). Provided in partnership with LER.me Career Intelligence.

Student Outcomes

Performance metrics for this program

Auto-populated·from Scorecard + DOL
Completion Rate
5%
Placement Rate
92%