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  1. Programs
  2. PUBLIC HEALTH INFORMATICS

PUBLIC HEALTH INFORMATICS

Bowie State University

Post-Baccalaureate CertificateCIP: 11.0104

Become a contributor for free to openly demonstrate student outcomes, industry alignment & eligibility criteria.

No description available.

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Program Pathways

Credentials this program stacks toward

No program pathways.

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Program Details

Detailed information about this program

No detailed information available.

Requirements

What you need to earn this credential

No requirements listed.

Financial Aid

Eligible funding programs

No funding information available.

Scholarships

No scholarships listed.

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Locations

Where this program is offered

  • Bowie, Maryland

    14000 Jericho Park Rd, Bowie, Maryland, 20715-9465

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Related Programs

Programs related to this one

No related programs.

Skills & Competencies

Skills developed through this program

Auto-populated·from O*NET via SOC 15-1255.01

Skills

Reading ComprehensionCritical ThinkingComplex Problem SolvingProgrammingActive ListeningJudgment and Decision MakingActive LearningSystems AnalysisSpeakingWritingSystems EvaluationMonitoring

Knowledge

Computers and ElectronicsMathematicsEnglish LanguageEngineering and TechnologyDesignCustomer and Personal ServiceCommunications and MediaPsychologyAdministration and Management

Abilities

Written ComprehensionOral ComprehensionWritten ExpressionInformation OrderingOral ExpressionProblem SensitivityDeductive ReasoningNear VisionInductive ReasoningFluency of IdeasCategory FlexibilityOriginalitySpeech Recognition

Tasks

  • Balance and adjust gameplay experiences to ensure the critical and commercial success of the product
  • Devise missions, challenges, or puzzles to be encountered in game play.
  • Create core game features, including storylines, role-play mechanics, and character biographies for
  • Troubleshoot program and system malfunctions to restore normal functioning.
  • Provide staff and users with assistance solving computer-related problems, such as malfunctions and
  • Test, maintain, and monitor computer programs and systems, including coordinating the installation o
  • Identify, analyze, and document problems with program function, output, online screen, or content.
  • Document software defects, using a bug tracking system, and report defects to software developers.
  • Develop testing programs that address areas such as database impacts, software scenarios, regression
  • Analyze user needs and software requirements to determine feasibility of design within time and cost
  • Develop or direct software system testing or validation procedures, programming, or documentation.
  • Confer with systems analysts, engineers, programmers and others to design systems and to obtain info
  • Analyze problems to develop solutions involving computer hardware and software.
  • Apply theoretical expertise and innovation to create or apply new technology, such as adapting princ
  • Assign or schedule tasks to meet work priorities and goals.

Technology

Development environment softwareGraphics or photo imaging softwareObject or component oriented development softwareWord processing softwareDocument management softwareData base user interface and query softwareVideo creation and editing softwareProject management softwareAnalytical or scientific softwareData base management system software

Tools

Audioconferencing systemsComputer data input scannersDesktop computersLaptop computersPersonal computersSmart phonesTablet computersVideo gaming equipmentApplication serversUniversal serial bus USB flash drivesWeb serversComputer network routersComputer serversDigital camerasDirectory serversFlash disksGraphics processing unit GPUIn circuit emulators ICELogic analyzersMainframe computersMainframe operating systemsMulti-core central processing unit CPUNotebook computersArticulated robotsCluster systemsComputer laser printersComputer scannersDigital video camerasDistributed heterogeneous computersFile servers

Work Values

AchievementIndependenceWorking ConditionsRecognitionSupportRelationships
Career Pathways

Occupations this program prepares you for

  • Video Game Designers15-1255.01
  • Web and Digital Interface Designers15-1255.00
  • Software Quality Assurance Analysts and Testers15-1253.00
  • Software Developers15-1252.00
  • Computer and Information Research Scientists15-1221.00
What You'll Learn

Key competencies developed through this program

Auto-populated·from NSX Competency Framework

Mastery: proficient (Level 3)(based on Post-Baccalaureate Certificate)

  • End-to-end game design for a full title or major franchise installment — lead autonomously, integrating storylines, mechanics, and character arcs into a coherent, commercially viable experience.
  • Complex gameplay balance problems spanning multiple interconnected systems — resolve independently through iterative playtesting, data analysis, and decisive design judgment.
  • Non-routine design challenges such as novel gameplay genres or adaptive difficulty systems — address by applying originality, deductive reasoning, and deep knowledge of player psychology.
  • Comprehensive formal game design documentation including mock-ups, flowcharts, and technical specifications — author and own across the full project lifecycle without supervisory review.
  • Cross-disciplinary design and technical staff feedback cycles — orchestrate and synthesize, ensuring design integrity is maintained from concept through final release.
  • Regular design reviews at the project level — facilitate with authority, evaluating creative and technical trade-offs and driving consensus among designers, engineers, and producers.
  • Advanced programming and component-oriented development tools — apply with fluency to prototype, test, and validate complex game systems within the studio's technical environment.
  • Design communication across written design briefs, spoken presentations, and visual documentation — deliver with persuasion and precision to stakeholders including producers and platform partners.
  • Emerging game design trends, technologies, and player behavior research — evaluate continuously through active learning to inform current and future project decisions.
  • Studio-wide design documentation standards and process guidelines — define, implement, and refine to ensure consistency and quality across all active game projects.

Some details on this page are auto-populated from public workforce data sources: O*NET (opens in new tab), BLS (opens in new tab), College Scorecard (opens in new tab), DOL Training Provider Results (opens in new tab), NSX (opens in new tab). Provided in partnership with LER.me Career Intelligence.

Student Outcomes

Performance metrics for this program

Auto-populated·from Scorecard + DOL
Completion Rate
60%
Placement Rate
15%