LER.me

Make All Learning Count.

Get Connected

  • What is a LER?
  • FAQs (opens in new tab)
  • Partner with Us
  • Visit EBSCOed (opens in new tab)

View our Policies

  • Accessibility (opens in new tab)
  • Standards (opens in new tab)
  • Terms of Use (opens in new tab)
  • Privacy Policy (opens in new tab)
  • Opt out (opens in new tab)

Get the app

Get it on Google PlayDownload on the App Store

© 2026 All rights reserved.

Powered by EBSCOed

Skip to main contentSkip to footer
  • Live Data
My LER
My LER
  1. Programs
  2. GRAPHICS TECHNOLOGY

GRAPHICS TECHNOLOGY

Pierpont Community and Technical College

Associate's DegreeCIP: 11.0801

Become a contributor for free to openly demonstrate student outcomes, industry alignment & eligibility criteria.

No description available.

Dates

Since Jun 1997

Loading Skills & Competencies
Program Pathways

Credentials this program stacks toward

No program pathways.

Loading What You'll Learn
Program Details

Detailed information about this program

No detailed information available.

Requirements

What you need to earn this credential

No requirements listed.

Financial Aid

Eligible funding programs

No funding information available.

Scholarships

No scholarships listed.

Visit Program Website
Locations

Where this program is offered

  • Fairmont, West Virginia

    500 Galliher Drive, Fairmont, West Virginia, 26554

Loading Student Outcomes
Related Programs

Programs related to this one

No related programs.

Skills & Competencies

Skills developed through this program

Auto-populated·from O*NET via SOC 27-1024.00

Skills

Active ListeningCritical ThinkingActive LearningJudgment and Decision MakingReading ComprehensionSpeakingWritingComplex Problem SolvingProgrammingTime ManagementMonitoringInstructingLearning StrategiesSystems AnalysisOperations Analysis

Knowledge

Computers and ElectronicsEnglish LanguageCommunications and MediaMathematicsDesignCustomer and Personal ServiceFine ArtsEducation and TrainingMechanicalPsychologyEngineering and Technology

Abilities

Written ComprehensionOral ComprehensionOral ExpressionDeductive ReasoningNear VisionWritten ExpressionProblem SensitivityOriginalitySpeech RecognitionInformation OrderingFluency of IdeasVisual Color DiscriminationSpeech ClarityInductive ReasoningVisualization

Tasks

  • Key information into computer equipment to create layouts for client or supervisor.
  • Review final layouts and suggest improvements, as needed.
  • Determine size and arrangement of illustrative material and copy, and select style and size of type.
  • Design complex graphics and animation, using independent judgment, creativity, and computer equipmen
  • Create basic designs, drawings, and illustrations for product labels, cartons, direct mail, or telev
  • Participate in design and production of multimedia campaigns, handling budgeting and scheduling, and
  • Observe and evaluate students' work to determine progress, provide feedback, and make suggestions fo
  • Present lectures and conduct discussions to increase students' knowledge and competence using visual
  • Supervise and monitor students' use of tools and equipment.
  • Balance and adjust gameplay experiences to ensure the critical and commercial success of the product
  • Devise missions, challenges, or puzzles to be encountered in game play.
  • Create core game features, including storylines, role-play mechanics, and character biographies for
  • Troubleshoot program and system malfunctions to restore normal functioning.
  • Provide staff and users with assistance solving computer-related problems, such as malfunctions and
  • Test, maintain, and monitor computer programs and systems, including coordinating the installation o
  • Write supporting code for Web applications or Web sites.
  • Design, build, or maintain Web sites, using authoring or scripting languages, content creation tools
  • Back up files from Web sites to local directories for instant recovery in case of problems.

Technology

Development environment softwareVideo creation and editing softwareGraphics or photo imaging softwareDocument management softwareWord processing softwareWeb platform development softwareWeb page creation and editing softwareComputer based training softwareData base user interface and query softwareCalendar and scheduling softwareInformation retrieval or search softwareObject or component oriented development softwareProject management software

Tools

35 millimeter camerasComputer laser printersComputer scannersDesktop computersDigital camerasGraphics tabletsLaptop computersPersonal computersPhotocopying equipmentWide format printersDigital paperDigital pensPanoramic digital camerasAir chisel setsAir pressure regulatorsAir ratchetsArm board stabilizersAutoclave sterilizersAutomotive stethoscopesBall gaugesBattery conductance testersBlowdryersBoot clamp pliersBrake bleedersBrake disc micrometersBrake drum lathesBrake drum micrometersBrake shoe adjusting gaugesAudioconferencing systemsComputer data input scanners

Work Values

AchievementIndependenceRecognitionWorking ConditionsRelationshipsSupport
Career Pathways

Occupations this program prepares you for

  • Graphic Designers27-1024.00
  • Special Effects Artists and Animators27-1014.00
  • Career/Technical Education Teachers, Postsecondary25-1194.00
  • Video Game Designers15-1255.01
  • Web and Digital Interface Designers15-1255.00
  • Web Developers15-1254.00
What You'll Learn

Key competencies developed through this program

Auto-populated·from NSX Competency Framework

Mastery: developing (Level 2)(based on Associate's Degree)

  • Concept development from creative brief — produce 3–5 directions for review on routine projects.
  • Brand-system applications across multiple touchpoints — execute consistently in a defined system.
  • Multi-channel asset packages (web, social, email, print) — deliver as a cohesive system.
  • Client and stakeholder revisions — manage diplomatically and translate vague feedback into specific changes.
  • Photo art-direction and retouching — direct or execute to a senior's vision on shoot days.
  • Layout systems and grids — design and apply across publication-scale projects.
  • Junior designers and interns — mentor on technical and conceptual fundamentals.
  • Project timelines and dependencies — plan and meet on a personally owned project.
  • Cross-functional review with copy, account, and production — collaborate substantively in meetings.
  • New software and platform features — learn and incorporate from Creative Cloud releases.

Some details on this page are auto-populated from public workforce data sources: O*NET (opens in new tab), BLS (opens in new tab), College Scorecard (opens in new tab), DOL Training Provider Results (opens in new tab), NSX (opens in new tab). Provided in partnership with LER.me Career Intelligence.

Student Outcomes

Performance metrics for this program

Auto-populated·from Scorecard + DOL
Completion Rate
90%
Placement Rate
68%