LER.me

Make All Learning Count.

Get Connected

  • What is a LER?
  • FAQs (opens in new tab)
  • Partner with Us
  • Visit EBSCOed (opens in new tab)

View our Policies

  • Accessibility (opens in new tab)
  • Standards (opens in new tab)
  • Terms of Use (opens in new tab)
  • Privacy Policy (opens in new tab)
  • Opt out (opens in new tab)

Get the app

Get it on Google PlayDownload on the App Store

© 2026 All rights reserved.

Powered by EBSCOed

Skip to main contentSkip to footer
  • Live Data
My LER
My LER
  1. Programs
  2. GAME DESIGN

GAME DESIGN

West Virginia University

Master's DegreeCIP: 50.0411

Become a contributor for free to openly demonstrate student outcomes, industry alignment & eligibility criteria.

No description available.

Dates

Since Apr 2021

Loading Skills & Competencies
Program Pathways

Credentials this program stacks toward

No program pathways.

Loading What You'll Learn
Program Details

Detailed information about this program

No detailed information available.

Requirements

What you need to earn this credential

No requirements listed.

Financial Aid

Eligible funding programs

No funding information available.

Scholarships

No scholarships listed.

Visit Program Website
Locations

Where this program is offered

  • Morgantown, West Virginia

    PO Box 6201, Morgantown, West Virginia, 26506

Loading Student Outcomes
Related Programs

Programs related to this one

No related programs.

Skills & Competencies

Skills developed through this program

Auto-populated·from O*NET via SOC 27-1014.00

Skills

Active ListeningReading ComprehensionCritical ThinkingSpeakingWritingActive LearningJudgment and Decision MakingMonitoringInstructingLearning Strategies

Knowledge

Computers and ElectronicsEnglish LanguageCustomer and Personal ServiceDesignCommunications and MediaEducation and TrainingMathematics

Abilities

Oral ComprehensionWritten ComprehensionOral ExpressionVisualizationNear VisionProblem SensitivityDeductive ReasoningVisual Color DiscriminationWritten ExpressionOriginality

Tasks

  • Design complex graphics and animation, using independent judgment, creativity, and computer equipmen
  • Create basic designs, drawings, and illustrations for product labels, cartons, direct mail, or telev
  • Participate in design and production of multimedia campaigns, handling budgeting and scheduling, and
  • Prepare and deliver lectures to undergraduate or graduate students on topics such as financial accou
  • Evaluate and grade students' class work, assignments, and papers.
  • Initiate, facilitate, and moderate classroom discussions.

Technology

Graphics or photo imaging softwareDocument management softwareDevelopment environment softwareVideo creation and editing softwareWeb page creation and editing softwareWord processing softwareWeb platform development softwareAnalytical or scientific softwareSpreadsheet softwareOffice suite software

Tools

Digital paperDigital pensPanoramic digital camerasPersonal computers

Work Values

IndependenceAchievementWorking ConditionsRecognitionRelationshipsSupport
Career Pathways

Occupations this program prepares you for

  • Special Effects Artists and Animators27-1014.00
  • Postsecondary Teachers, All Other25-1199.00
What You'll Learn

Key competencies developed through this program

Auto-populated·from NSX Competency Framework

Mastery: advanced (Level 4)(based on Master's Degree)

  • Studio-wide animation vision and creative standards — define and champion across all projects, guiding teams toward innovation and artistic excellence at an organizational level.
  • Complex animation and special effects strategies — set for flagship productions, making high-stakes judgment calls on technique, tooling, and resource allocation.
  • Emerging artists and mid-level animators — mentor and develop through structured feedback, critique sessions, and individualized growth plans within a professional studio context.
  • Multimedia campaign frameworks — lead from concept through delivery, integrating budgeting, scheduling, and cross-departmental coordination across simultaneous large-scale productions.
  • Organizational technology roadmap — evaluate and select next-generation graphics, CAD, and animation software investments to advance studio capability and competitive positioning.
  • Client and executive stakeholder relationships — manage at a strategic level, translating high-level business objectives into compelling animation and special effects briefs.
  • Cross-discipline production workflows — design and optimize to align animation, engineering, post-production, and marketing teams around unified creative and delivery standards.
  • Industry trends in design, cinematography, and interactive media — synthesize and apply at the leadership level to influence organizational creative direction and market differentiation.
  • Studio-level quality and compliance standards — establish for animation pipelines, ensuring all deliverables meet broadcast, distribution, and brand requirements across global markets.
  • Intellectual curiosity and innovation culture — model and institutionalize across the creative department, fostering an environment where experimentation and craft mastery are continuously rewarded.

Some details on this page are auto-populated from public workforce data sources: O*NET (opens in new tab), BLS (opens in new tab), College Scorecard (opens in new tab), DOL Training Provider Results (opens in new tab), NSX (opens in new tab). Provided in partnership with LER.me Career Intelligence.

Student Outcomes

Performance metrics for this program

Completion Rate
Not reported
Placement Rate
Not reported