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My LER
My LER
  1. Programs
  2. User Experience

User Experience

Western Kentucky University

Bachelor's DegreeCIP: 11.0105

Become a contributor for free to openly demonstrate student outcomes, industry alignment & eligibility criteria.

No description available.

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Program Pathways

Credentials this program stacks toward

No program pathways.

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Program Details

Detailed information about this program

No detailed information available.

Requirements

What you need to earn this credential

No requirements listed.

Financial Aid

Eligible funding programs

No funding information available.

Scholarships

No scholarships listed.

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Locations

Where this program is offered

  • Bowling Green, Kentucky

    1906 College Heights Blvd, Bowling Green, Kentucky, 42101-1000

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Related Programs

Programs related to this one

No related programs.

Skills & Competencies

Skills developed through this program

Auto-populated·from O*NET via SOC 15-1255.01

Skills

Active ListeningReading ComprehensionCritical ThinkingComplex Problem SolvingJudgment and Decision MakingActive LearningProgrammingSystems AnalysisSpeakingWriting

Knowledge

Computers and ElectronicsMathematicsDesignCommunications and MediaPsychologyEnglish LanguageEngineering and TechnologyCustomer and Personal Service

Abilities

Fluency of IdeasWritten ComprehensionOriginalityNear VisionOral ComprehensionWritten ExpressionInformation OrderingOral ExpressionProblem SensitivityDeductive Reasoning

Tasks

  • Balance and adjust gameplay experiences to ensure the critical and commercial success of the product
  • Devise missions, challenges, or puzzles to be encountered in game play.
  • Create core game features, including storylines, role-play mechanics, and character biographies for
  • Troubleshoot program and system malfunctions to restore normal functioning.
  • Provide staff and users with assistance solving computer-related problems, such as malfunctions and
  • Test, maintain, and monitor computer programs and systems, including coordinating the installation o

Technology

Graphics or photo imaging softwareDevelopment environment softwareVideo creation and editing softwareObject or component oriented development softwareProject management softwareWord processing softwareDocument management software

Tools

Audioconferencing systemsComputer data input scannersDesktop computersLaptop computersPersonal computersSmart phonesTablet computersVideo gaming equipmentApplication serversUniversal serial bus USB flash drivesWeb servers

Work Values

AchievementIndependenceWorking ConditionsRecognitionSupportRelationships
Career Pathways

Occupations this program prepares you for

  • Video Game Designers15-1255.01
  • Web and Digital Interface Designers15-1255.00
What You'll Learn

Key competencies developed through this program

Auto-populated·from NSX Competency Framework

Mastery: proficient (Level 3)(based on Bachelor's Degree)

  • End-to-end game design for a full title or major franchise installment — lead autonomously, integrating storylines, mechanics, and character arcs into a coherent, commercially viable experience.
  • Complex gameplay balance problems spanning multiple interconnected systems — resolve independently through iterative playtesting, data analysis, and decisive design judgment.
  • Non-routine design challenges such as novel gameplay genres or adaptive difficulty systems — address by applying originality, deductive reasoning, and deep knowledge of player psychology.
  • Comprehensive formal game design documentation including mock-ups, flowcharts, and technical specifications — author and own across the full project lifecycle without supervisory review.
  • Cross-disciplinary design and technical staff feedback cycles — orchestrate and synthesize, ensuring design integrity is maintained from concept through final release.
  • Regular design reviews at the project level — facilitate with authority, evaluating creative and technical trade-offs and driving consensus among designers, engineers, and producers.
  • Advanced programming and component-oriented development tools — apply with fluency to prototype, test, and validate complex game systems within the studio's technical environment.
  • Design communication across written design briefs, spoken presentations, and visual documentation — deliver with persuasion and precision to stakeholders including producers and platform partners.
  • Emerging game design trends, technologies, and player behavior research — evaluate continuously through active learning to inform current and future project decisions.
  • Studio-wide design documentation standards and process guidelines — define, implement, and refine to ensure consistency and quality across all active game projects.

Some details on this page are auto-populated from public workforce data sources: O*NET (opens in new tab), BLS (opens in new tab), College Scorecard (opens in new tab), DOL Training Provider Results (opens in new tab), NSX (opens in new tab). Provided in partnership with LER.me Career Intelligence.

Student Outcomes

Performance metrics for this program

Auto-populated·from Scorecard + DOL
Completion Rate
Not reported
Placement Rate
46%